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You may think it feels a little empty, but that was what I was looking for.
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Maybe some of you find it interesting, maybe not. I did this mod for myself, to build a village with Atronach Crossing and Cobb Positioner. My recomendation is to install this second mod after build all the house parts, just in case. Put it after and you will only find one ore vein floating above the hill, and the stone quarry without the rocks behind, but you can disable them easily with console commands or any mod that move… things. Example: if you use the fantastic mod Improved Adoptions, that edits the same landscape, put this mod before in the load order, and the gates of hell will open. But, hey! Try it! Maybe it works! Make a new save, put this mod last in your load order and see what happens. I could not erase the stain of blood, don’t know how, so I put a rock above it (well, if it works, it works…) I repeat, excuse my english.Īny other mod that edits the same landscape can be incompatible. Removes the altar, part of the mountain, all the trees, the grass around the house, and ads a field of grass between the manor and Pinewatch.
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The second file does the same, and also edits the exterior of Lakeview Manor. No land modified, except for a little touch on the ground at the altar, an abrupt change of textures that always bothered me. The first one only removes the trees on the west and north.
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Creation Kit was very difficult to me, but after a couple of headaches, a panic attack and all the crying, I think I finally managed to create a more open space. I tried to move things and trees and rocks and stuff, but It always looked wrong after fast travel. I really hated the east side of Lakeview Manor, always felt it was very close to the mountain. Lakeview Manor, now with the view! Yes, that’s right.
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