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The core gameplay of Sins of Solar Empire has always been relatively simple on the outset, but something that gradual expands to get more and more complex. Of course, the problem with recently previewing a game so late in the development cycle is that almost immediately you find yourself repeating what’s already been said so apologies if it seems like you’ve heard this all before (because you probably have). Having spent time with the final review build of the game, it’s clear though that some of my initial (on-topic) thoughts were right on the mark: this is the ultimate version of Sins of a Solar Empire, this is a very good 4X space strategy game, even on its own, and it’s going to be a real shame to see Ironclad moving on. Whilst I stand by all that I said, the same won’t be happening here. Unfortunately, they are not alone in their exodus to said galaxy, and few of their fellow travellers are friendly.When I last looked at Sins of Solar Empire: Rebellion, I may have perhaps spent a bit too much time bemoaning the franchises lost potential. This leads to an intergalactic phase jump that lands them in what is essentially a version of Mass Effect's Milky Way Galaxy, in which humanity was all but absent to that point.
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As such (ideas are a dime a dozen, after all), feel free to use this idea should it suit your purposes.ĭuring the events of Rebellion, an outcast Vasari commander convinces a coalescent of Advent reformists and a largely loyalist TEC splinter to leave the troubled region of space they've been fighting over before the Enemy arrives, in order to find a better location elsewhere to dig in and fortify. On top of that, barring a handful of worlds featured in the intros that are even assigned names, the universe the game resides in is potentially as open as that of Warhammer 40k (pardon the analogy).Īnd yet, you would think that perhaps more fan-produced material would be circulating than what is currently available.Īs I have a number of other projects on the go, I do not want to risk getting started on another and not be adequately committed to working on it. In-game, the only amount of canonical lore we receive is through the introductory cinematics and the tech trees of the three factions (the latter less so than the former). If you don't know what Sins of a Solar Empire is, check it out here. Things started coming to mind while playing Rebellion, and among them included literary material (and the seeming lack thereof) for Sins of a Solar Empire.
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