
though this time I'm gonna play the hell out of every side quest and walk every inch of the place with a good few 'comfortable and homely' community mods on board, no ENB's or texture changes because I love the feeling that Enderal gives. I have played the game through sticking mainly to the main quest and a few side quests, I loved every minute of it, now several months later I have taken up the joy of Enderal again. Maybe combine it with a house so you can also crash in a bed in the back (like, it's owned by you).

It's immersive but tiring to have to track down a tailor just to sell my necklaces and rings, a mage-merchant to sell magic staffs, a blacksmith to sell armor and weapons. Then have something like the minigame where you can install rugs and art in your house, but every piece you add to the store increases your daily kickback by 10 pennies or something.Įven just having one merchant that can buy and sell all your adventuring crap would make this valuable enough to consider investing. Like, have one location in every big city where some hangdog guy is trying to push a few paltry items, and you can buy in like you're buying a house. Yes I knew this game focus on storytelling which is the main reason I give 5 stars out of 5 for this game, but a little bit of sidedishes such as more financial options or open your own store will definitely make the world more enjoyable.

I love the feeling of being part of a world instead being the center of the world and all NPCs are dumb asses that waiting for me to interact with them. I think it will be nice to open your own store and sell your loots to NPC travelers (not NPC store owners) which will make the game more "lived" and immersive. Like investing a store or even open your own store, since player travels a lot and loots lots of stuffs that rarely find in city. I actually agree with this idea, I wish we could have more financial options installed in the game.
